The Rise of Li’ Ttledot: A study of citizenship education through game-based learning
DOI:
https://doi.org/10.14742/ajet.779Abstract
This paper reports data obtained from the use of a bespoke video game – The Rise of Li’Ttledot – in promoting a sense of participatory citizenship among young learners. The game was developed through funding awarded by the Ministry of Education in Singapore, and was piloted in a primary school. Citizenship education illustrates well the truism that the learning of values is better caught than taught. The game was situated within a wider curricular program which included the use of question cardsin a post-gameplay dialogic session between teacher and students. The structure and scaffolds thusly afforded helped the pupils in the primary school to abstract from their experiences within the game, to relevant school-based examples.Downloads
Download data is not yet available.
Metrics
Metrics Loading ...
Downloads
Published
2012-11-11
How to Cite
Lim, K. Y., & Ong, M. Y. (2012). The Rise of Li’ Ttledot: A study of citizenship education through game-based learning. Australasian Journal of Educational Technology, 28(8). https://doi.org/10.14742/ajet.779
Issue
Section
Articles
License
Articles published in the Australasian Journal of Educational Technology (AJET) are available under Creative Commons Attribution Non-Commercial No Derivatives Licence (CC BY-NC-ND 4.0). Authors retain copyright in their work and grant AJET right of first publication under CC BY-NC-ND 4.0.
This copyright notice applies to articles published in AJET volumes 36 onwards. Please read about the copyright notices for previous volumes under Journal History.