Role play in blended learning: A case study exploring the impact of story and other elements
DOI:
https://doi.org/10.14742/ajet.1210Abstract
Role play is an increasingly popular technique in tertiary education, being student centred, constructivist and suitable for a range of subject areas. The choice of formats is wide open, with options ranging from the traditional face to face performance through to multi-user online computer games. Some teachers prefer to take advantage of features of both online and face to face formats and offer a blended form. This case study describes an innovative blended role play in which the online component plays a small but important part. The findings show that decisions on not only how to make the best use of technology but also how to design and facilitate a role play can have a profound effect on the creation of an engaging first-person story from which powerful learning can be drawn-in this case, learning outcomes including deep insights into strengths and weaknesses of participants' personal change management styles.Downloads
Download data is not yet available.
Metrics
Metrics Loading ...
Downloads
Published
2008-05-30
How to Cite
Dracup, M. (2008). Role play in blended learning: A case study exploring the impact of story and other elements. Australasian Journal of Educational Technology, 24(3). https://doi.org/10.14742/ajet.1210
Issue
Section
Articles
License
Articles published in the Australasian Journal of Educational Technology (AJET) are available under Creative Commons Attribution Non-Commercial No Derivatives Licence (CC BY-NC-ND 4.0). Authors retain copyright in their work and grant AJET right of first publication under CC BY-NC-ND 4.0.
This copyright notice applies to articles published in AJET volumes 36 onwards. Please read about the copyright notices for previous volumes under Journal History.