Evaluating coursework in computer games degrees: Students and assessors as virtual characters
DOI:
https://doi.org/10.14742/ajet.1182Abstract
This paper explores a relatively new area in the design and development of assessment procedures for the evaluation of coursework and student performance on computer and video games degrees. Emphasis is placed on an assessment which involves the development of and interaction in a virtual world, where lecturers and students are represented as virtual characters. The establishment of a new assessment framework for games degrees is outlined, followed by the findings from in depth interviews with students and lecturers concerning its implementation. The results provide a self reflective but critical insight on how existing assessment techniques may be adapted for the growing demands and popularity of games courses, as well as issues surrounding the appraisal of undergraduate work within virtual environments. Recommendations are provided on how similar assessments may be conducted in the future.Downloads
Download data is not yet available.
Metrics
Metrics Loading ...
Downloads
Published
2009-02-19
How to Cite
Ip, B., Capey, M., Baker, A., & Carroll, J. (2009). Evaluating coursework in computer games degrees: Students and assessors as virtual characters. Australasian Journal of Educational Technology, 25(1). https://doi.org/10.14742/ajet.1182
Issue
Section
Articles
License
Articles published in the Australasian Journal of Educational Technology (AJET) are available under Creative Commons Attribution Non-Commercial No Derivatives Licence (CC BY-NC-ND 4.0). Authors retain copyright in their work and grant AJET right of first publication under CC BY-NC-ND 4.0.
This copyright notice applies to articles published in AJET volumes 36 onwards. Please read about the copyright notices for previous volumes under Journal History.