A DBR framework for designing mobile virtual reality learning environments

  • Thomas Donald Cochrane CfLAT Centre for Learning And Teaching Auckland University of Technology New Zealand http://orcid.org/0000-0002-0192-6118
  • Stuart Cook Paramedicine Auckland University of Technology
  • Stephen Aiello Paramedicine Auckland University of Technology
  • Duncan Christie Paramedicine Auckland University of Technology
  • David Sinfield Visual Design Auckland University of Technology
  • Marcos Steagall Visual Design Auckland University of Technology
  • Claudio Aguayo Centre for Learning And Teaching Auckland University of Technology
Keywords: Virtual Reality, Simulation, Mobile learning, Heutagogy

Abstract

This paper proposes a design based research (DBR) framework for designing mobile virtual reality learning environments. The application of the framework is illustrated by two design-based research projects that aim to develop more authentic educational experiences and learner-centred pedagogies in higher education. The projects highlight the first two phases of the DBR framework, involving the exploration of mobile virtual reality (VR) to enhance the learning environment, and the design of prototype solutions for the different contexts. The design of the projects is guided by a set of design principles identified from the literature.

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Author Biography

Thomas Donald Cochrane, CfLAT Centre for Learning And Teaching Auckland University of Technology New Zealand
Thomas Cochrane is an Academic Advisor and Senior Lecturer in educational Technology at AUT University’s Centre for Learning and Teaching (CfLAT). In 2011 he was awarded as an Ascilite Fellow http://www.ascilite.org.au/index.php?p=awards. His research interests include mobile learning, social software (web 2.0), communities of practice, and the scholarship of technology enhanced learning (SOTEL). His PHD thesis was titled: “Mobilizing Learning: Transforming pedagogy with mobile web 2.0”. Thomas has managed and implemented over 50 mobile learning projects, with a recent focus upon Android and iOS smartphones and the iPad as catalysts to enable student-generated content and student-generated learning contexts, bridging formal and informal learning environments. Thomas has a peer-reviewed research portfolio spanning 38 journal articles, 22 book chapters, and over 100 conference proceedings (http://goo.gl/maps/YxkYP), receiving best paper awards at Ascilite 2009ALT-C 2011ALT-C 2012. He has been invited to keynote at several international educational technology conferences including: the 2012 Australian Moodle Moot, the 2012 m-Libraries conference in the UK, the launch of UWS massive iPad project in February 2013, the 2014 IBSA VET Practitioners Conference in Melbourne, and an invited speaker at EdMedia2014 (Tampere, Finland), and an Educator In Residence at the Disruptive Media Learning Lab, Coventry University in September 2015.
Published
2017-11-29
How to Cite
Cochrane, T. D., Cook, S., Aiello, S., Christie, D., Sinfield, D., Steagall, M., & Aguayo, C. (2017). A DBR framework for designing mobile virtual reality learning environments. Australasian Journal of Educational Technology, 33(6). https://doi.org/10.14742/ajet.3613
Section
Special Issue 2017 - Mobile Augmentation