Constructivist approaches for knowledge construction in gamified reading environments

Authors

DOI:

https://doi.org/10.14742/ajet.11312

Keywords:

constructivist learning theory (CLT) model, interactive learning environment, contextual experiences, gamification, EFL Reading Comprehension, gamified reading environment

Abstract

This study developed a game called iRead by integrating the principles of constructivist learning theory with Högberg et al.’s (2019) gamification dimensions to enhance reading comprehension and knowledge construction among higher education students. It investigated how learners’ interactive and contextual experience factors contribute to knowledge construction and explored students’ perceptions of the features of iRead in this process. This study used a mixed methods design, collecting quantitative and qualitative data from 90 university students. The quantitative data were collected through pretests and post-tests and subjected to regression analyses; the qualitative data were obtained through semi-structured interviews. The results indicated that iRead significantly improved the students’ reading performance. Regression analysis results indicated that interactive and contextual experience variables significantly affected knowledge construction, with collaborative learning having the strongest influence. Three key themes were identified through thematic analysis of the interview data: active engagement through interactivity, cognitive development through critical thinking and problem-solving and autonomy in self-regulated learning. These findings highlight the potential of gamified environments based on constructivist learning theory to promote self-directed and collaborative knowledge construction. This study provides practical implications for educators and instructional designers and recommends future research directions.

 

Implications for practice or policy:

  • Educators can enhance student engagement and reading comprehension by using gamified tools that integrate collaboration, authentic contexts and reflection.
  • Policymakers and administrators should prioritise digital infrastructure and training to enable scalable adoption of gamified, constructivist learning environments.

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Author Biographies

  • Kazi Mostafa, School of Intelligent Manufacturing Ecosystem, Xi’an Jiaotong-Liverpool University

    Dr. Kazi Mostafa holds an MEng in Manufacturing Management from the University of South Australia and a PhD in Mechanical and Electro-mechanical Engineering from National Sun Yat-sen University. His research focuses on image processing and robotics. He is currently an Assistant Professor in the School of Intelligent Manufacturing Ecosystem at Xi'an Jiaotong-Liverpool University (Taicang Campus).

  • Jie-Chi Yang, Director of Research Center for Science and Technology for Learning, National Central University

    Dr. Jie Chi Yang received his Ph.D. degree in the Department of Human System Science from the Tokyo Institute of Technology, Japan, in 2000. He is currently a full professor in the Graduate Institute of Network Learning Technology at the National Central University, Taiwan (ROC). His research interests include computer-assisted language learning, digital game-based learning, human factors, mobile learning, web-based learning environment, natural language processing, and multimedia technologies. He is working on the design, development, and evaluation of interactive learning environments by using advanced technologies, aiming to enhance language learning and science learning. He received the Ta-You Wu Memorial Award (Young Outstanding Researcher Award) and Outstanding Research Award from the National Science and Technology Council in 2009 and 2019 respectively. He was also awarded as a Distinguished Professor at the National Central University in 2010.

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Published

2026-10-28

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Section

Articles

How to Cite

Quadir, B., Mostafa, K., & Yang, J.-C. (2026). Constructivist approaches for knowledge construction in gamified reading environments. Australasian Journal of Educational Technology. https://doi.org/10.14742/ajet.11312