Rochester Castle MMORPG: Instructional gaming and collaborative learning at a Western Australian school

Authors

  • Mark J.W. Lee Macquarie University
  • Ken Eustace Charles Sturt University
  • Geoff Fellows Charles Sturt University
  • Allan Bytheway Charles Sturt University
  • Leah Irving Deakin University

DOI:

https://doi.org/10.14742/ajet.1314

Abstract

This paper reports on the first stage of a project to develop and test the use of massively multiplayer online role playing games (MMORPGs) for promoting computer supported collaborative learning through instructional gaming in the high school classroom. Teachers and students of English and Science at Swan View Senior High School, Western Australia were involved in a pilot study as "proof of concept", in which they participated in both game design and game play within a MOO based collaborative virtual environment with a medieval castle theme.

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Author Biographies

Mark J.W. Lee, Macquarie University

Postgraduate Professional Development Program, Division of Information and Communications Sciences, Macquarie University

Ken Eustace, Charles Sturt University

School of Information Studies, Faculty of Science and Agriculture, Charles Sturt University

Geoff Fellows, Charles Sturt University

School of Information Studies, Faculty of Science and Agriculture, Charles Sturt University

Allan Bytheway, Charles Sturt University

School of Information Studies, Faculty of Science and Agriculture, Charles Sturt University

Leah Irving, Deakin University

School of Social and Cultural Studies in Education Deakin University

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Published

2005-12-23

How to Cite

Lee, M. J., Eustace, K., Fellows, G., Bytheway, A., & Irving, L. (2005). Rochester Castle MMORPG: Instructional gaming and collaborative learning at a Western Australian school. Australasian Journal of Educational Technology, 21(4). https://doi.org/10.14742/ajet.1314